A liar game




















Yokoya let the loyal follower drop out of the Liar Game, and continues to control his teammates in Round III, setting up a dictatorship in the Northern Country. He wears long robes, like his nickname implies, and a straw hat.

He has deep wrinkles, hinting that he may be the oldest character introduced so far. He managed to get them to follow him unconditionally, a very good advantage in the Liar Game. He managed to get himself and his three followers past all the rounds of Liar Game, including the Qualifier, at the expense of Fukunaga Yuji.

In Round IV, he played well to get Abe to win the first practice round, and managed to scam Akiyama Shinichi into giving the information that all the winners' maps were the same. He showed great leadership by being able to get his team moving to get the three chairs they were told of within 30 Seconds of starting the preliminary round, as opposed to Yokoya Norihiko, who needed 4 minutes to do the same. He gives her the idea of using a scam artist to win the game, and is the one to direct Nao to look up Akiyama.

It isn't revealed until later that he is actually part of the LGT working to make sure players don't unexpectedly give the money from Round I to the police.

He is often seen lurking around Nao right before a Round starts, to tell her about what is to come, as well as to tease her. He is the person-in-charge of Nao. He wears a suit, has dark hair, and an ornate mask covers his face. Though he admires Akiyama and Fukunaga for their brains, he admits in being most interested in how Nao plays the games.

He also appear in Round IV along with Nearco, Solario and Forli, they are viewing the surveillance camera instead of hosting as the host is Alsab. He looks exactly the same as Leronira, but has a different mask.

He admires Yokoya, describing him as a fearsome individual, and can not understand Leronira's interest in Nao. By the end of Round III he, too, is curious at how she will play. His mask has a long moustache. He also appear in Round IV along with Leronira, Solario and Forli, they are viewing the surveillance camera instead of hosting as the host is Alsab.

He looks similar to the previous hosts, except his mask has a sun on his right eye. He hosts Revival Round II via a television , and seems to already know the backgrounds of players he hasn't seen before. Unlike Nearco, he is quickly interested in Nao when she realizes the objective of Revival Round II before he expected. He also appear in Round IV along with Leronira, Nearco and Forli, they are viewing the surveillance camera instead of hosting as the host is Alsab.

His clothes are a bit scraggly-looking, and his mask resembles the facepaint of a clown in the Renaissance , with long, oval markings on each of his masks' eyes and its mouth. His hair also stands out quite a bit. He also appear in Round IV along with Leronira, Nearco and Solario, they are viewing the surveillance camera instead of hosting as the host is Alsab. He roots for Akiyama and Nao. He tends to fall completely for all of Akiyama's plans, even though he's not involved in them and he knows all the rules of the game.

He also gives the rules with a bit more style and flair than some of the other Round Officers. Compared to the other, more stoic hosts, Forli is more "goofy," responding "even I was fooled" when he realizes that Akiyama's Ushriki circuit is a lie.

She has long dark hair, but instead of a mask, she wears sunglasses and some bandages around her mouth to cover her face. She is the person-in-charge of Yokoya. Liar Game was adapted into a live action series directed by Hiroaki Matsuyama , Ayako Taiboku , and began airing in Japan on April 14, Liar Game was overall 11 episodes long, with its finale 3 hours long, which is a first for a drama series.

The movie debuted on March 6, Manga Wiki Explore. Explore Wikis Community Central. Register Don't have an account? Liar Game. View source. History Talk 0. This incomplete list is frequently updated to include new information. As our story begins, we see Akiyama Shinichi at Teito University , now at the age of His fellow classmates, Igarashi Natsuki , Komaki Hitoshi , Ono Jiro , and Matsuo Masami explain why they decided to take Okabe Yukiya 's class, and express their concern with his gloomy atmosphere.

Akiyama agrees, just as Professor Okabe walks in. He explains that, while most of the class had been lectures up to this point, today was the day for an assignment, which the class was suprised to hear. They were to do a profiling on the writer of a baloon letter whose name and address had been blotted out, which Natsuki suspects might be the work of the tree it got caught on. Okabe goes on to say that they will be sending in a paper on their findings, and if he finds the results unsatisfactory, they will be attending extra lectures over summer break.

Later, the class meets up at a cafeteria to discuss the paper. Upon reading the letter, Jiro exclaims that the writer must be male, as he used the masculine form for certain words, and that he stated it was written in spring. Natsuki added that it was likely from March 24 to 31, as there was no mention of graduation.

They asked Akiyama what he thought, to which he asked if there was really a right answer; Okabe may have just found the letter and decided to have them profile it.

Akiyama asks Okabe about this, but his response is "I know exactly who it is". We see Kanzaki Nao and her friend in a panel, where Akiyama is sitting nearby. He suddenly realizes how to finish the profiling, and rushes off.

Back in the class, Okabe reads Natsuki's paper aloud, which goes into everything they discussed at the cafeteria. He puts it down, commenting that it is completely inaccurate.

You point out that if the face up card is placed directly on the table before it is flipped then the result is already known and therefore is invalid and does not count for either person.

First person to 7 wins. Therefore, the trick is to force your opponent to choose the face cards as their winning card to put the odds in your favor. Offer your opponent to choose between the light or dark card. If they say light, tell them they have chosen the face up cards.

If they choose dark, tell them they have chosen the dark, shifty Joker to represent them and you will have the light blue backed cards. Thus irrespective of their decision you force them to choose the Joker. If your opponents card is drawn, half the time it will be face up and will automatically be deemed voided. If your card is drawn, it will always be flipped and yield a win for you.

Your card will never be voided. Ultimately you almost certainly must win. The Smuggler's Game: A game for two teams nations. Each nation has 5 million deposited in a bank account in the opposing nation. A player must go into the opposing nation and withdraw nothing or 1 million or any amount in between. The money including nil if so chosen is placed in a suitcase.

When returning to their own nation with the suitcase, they are stopped at the border by customs. The opposing nation must choose to allow the player pass without checking the contents of the case, or stop them on suspicion of smuggling money.

If they stop the player they must also announce the amount of money they suspect they are smuggling. The deck is shuffled and four cards are dealt to players. Winning hands are one-of-kind, two-of-a-kind, three-of-a-kind, and four-of-a-kind. Joker is a wild card.

How to win 17 Poker: Each hand must start with a newly opened deck. Thus the deck will begin ordered by suit. Rifle shuffle the deck perfectly twice. An opponent can cut the deck wherever they wish. The starting card will change, but the order remains the same. If your opponent has cleverly figured a way to get the Joker, then the following cards will always be four-of-card.

Problem with the winning strategy of 17 Poker: It requires the dealer perfectly rifle shuffle the deck twice. Your opponent must figure out how to get the Joker, then get the Joker and no further cards, and that no other subsequent opponent get any cards before you. That is to say, you must get the very next four cards after the Joker is received by your opponent.

Reality of 17 Poker: Whomever gets the Joker by whatever means has the highest probability of winning any given hand; unless sleight of hand is involved.

The winning strategy as presented in Liar Game is unlikely to work. This gun is initially loaded with one bullet blank. Each player takes a turn in a given round. At their turn, a player may opt to shoot, load, or avoid.



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